Non-Photorealistic Shading in an Educational Game Engine
نویسندگان
چکیده
One of the interesting questions to ask when using a piece of technology for teaching is if one should solely focus on the state of the art as it stands, or if one should encourage thinking outside of the box. While the former certainly is easier to accomplish, and necessary to lay the foundation for getting known to the field, we try to do the latter, too. In the context of gaming, we try to identify areas that are not yet widely explored by commercial games. One such area is the visual style of games.
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تاریخ انتشار 2002